There is no answer to your call

Check your spelling. You can't just make things up, you're a druid, not a nonsense-conjuring sorcerer.

Everything is clear

I'm sorry that you've lost your way, the vast complexity of the forest can be confusing but we think the way this thing works is pretty clear. If you need additional clarity, please contact the oracle (send Jason an email or a DM)

Clarifications and Emphasis

Laws

Both druids will score all laws, not just the laws they start knowing

Cutting and Keeping Land

You may keep 1 piece aside per turn, and you must glue at least 1 piece per turn. This means that you may choose not to cut on your first turn, leaving you with a single piece that that you must glue.

Covering things when forming

In the instance where you have no Plains (spaces without things), starter spaces or artefact markers, and you must glue a piece, then you may cover a thing. This should happen very rarely, try to avoid it by leaving Plains clear.

Errata from Summer First Printing

Artefacts

The front and back for Circlet of Life and Flute of Calling are mixed up.

True Neutral and Neutral Evil Outcomes

The title A conscious uncoupling in the table should be A summer unloving.

Laws: Honey bees

The type sugar is left out of the law. It is noted on the thing when it appears in tracts, and in the Tome of Record.

Errata from Summer First Printing and Spring Second Printing

Traits as Attributes

In the zine versions of these issue, trait is mistakenly used to refer to two things. Traits are the special ability that druids gain during character creation. In the references next to the tracts, the keyword trait is defined as additional characteristic that things can have, noted in brackets after their type, but this is incorrect. This term should be attribute.

Example round

The first sentence identifies the elder druid as the Decider, whereas they should be Divider. The rest of the example explains the first druid as the decider.

Errata from Spring First Printing

Family = Type

A couple of references to the previous term for Type slipped through, primarily in the quick references.

Character Creation

There is a reference to score sheet in Step 5. This should be Character Sheet.

Alignment

Missing a piece of text at the end of the section: Come to a consensus with your beloved, and then write down your alignment on your Character Sheet. Proceed to the Division of Lands.

Division of Land

Under Process, Step 2 contains the text in brackets (the area with a darker background). Ignore it, this was the styling of a previous version.

Forming the Land

Step 5 refers to scoring, it should be Harmonising your Land.

Determining the outcome of the divorce

True Neutral and Neutral Evil Outcomes

The outcome in the last row in the table should be An open wounding, not A tight binding.

Circlet of Life

The front and back for Circlet of Life and Flute of Calling are mixed up in the first printing of the Summer zine.

Flute of Calling

The front and back for Circlet of Life and Flute of Calling are mixed up in the first printing of the Summer zine.

Flamboyant

You do not need to add existing colours, it can be whatever you want. Shades counts as colour, that is: black, white and grey are all colours.

You are allowed to cover the antlers, and there is no penalty for doing so.

Keen-Sighted

There is no list of things to name. You only have the information you can see on the land. You should remember to take into account the rarity of things, when using you Ask and this trait.

Majestic

Count each thing separately. If you have 2 Uncommon things, 1 Rare thing and 1 Legendary things then you have 4 Uncommon/Rare/Legendary things.

Companionable

This doesn’t use any of your cuts. The trait specifies the edge of the land, so cutting this out should not divide the land in any way.

Folk

If somebody asks you about Folk, tell them about whatever laws that relate to any type of Folk you know.

Honey bees

Tall trees count as two trees, so if you have a tall tree and two bears, then you get 4HP for 2 x (Bear + Tree).

In the first zine printing, the Sugar type was missed out of the entry in Laws.

Wild Flowers

The law effects refer to "each Bee", but confusingly Honey Bees is pluralised. Gain 2HP for each instance of Honey Bees in your land.

You don't get to choose which colour, flowers just count as unique colours, which is important for Green Grass and Vibrant.

White Cat

Any Fawns that are created through the Verdant trait will have the Young trait.

Wild Flowers

The law effects refer to "each Bee", but confusingly Honey Bees is pluralised. Gain 2HP for each instance of Honey Bees in your land.

You don't get to choose which colour, flowers just count as unique colours, which is important for Green Grass and Vibrant.

Paste of Woad

Adding Woad to a thing is the same as adding Blue. It's just more fun to say Woad. Woad and Blue are the same colour for all purposes, which means that adding the colour Woad to a Blue thing does nothing.

Grey Wolf

Woad counts as Blue. If a thing is multiple colours, you gain 1 HP (and no more) if as least one of those colours is Blue, Black or Woad. If you add any of these colours to a Grey Wolf, you do gain the HP from the thing itself.

Black Bear

In case you missed it, Honey Bees have both the Sugar type and the Insect type.

Each type does include Bear.

You have all non-Apex names if you have at least 1 of all things in the Tome of Record that do not have (Apex) after their name.

Bear Cub

To rephrase the effect for clarity:

  • If there is 1 adjacent creature to a Bear Cub, gain 0 HP.
  • If there are 2 adjacent creatures to a Bear Cub, gain 1 HP.
  • If there are 3 adjacent creatures to a Bear Cub, gain 3 HP (total, do not add the HP from 2 creatures).
  • If there are 4 adjacent creatures to a Bear Cub, gain 5 HP (total, do not add the HP from 2 or 3 creatures).

Creatures are any thing that is not a plant or an artefact marker. Adjacent is orthogonally adjacent (diagonals do not count).

Fluid

Note, there is an update to the text in the Summer issue, which allows the druid that does not gain this trait to rotate pieces that contain only Plains and/or artefact markers. This makes it a little

Red Doe

Red Doe do count other Red Doe. If adjacent to 4 Deer the total would be 6HP (1HP for each Deer + 2HP for being adjacent to 4 Deer)

Red Stag

For each Red Stag you have, you count 1 less Wolf for the listed abilities. So if you have 

Red Fawn (Young)

This can give you negative HP.

Woad Guy

Is both a Plant and a Human, but only 1 thing.

Green Grass

If you have two Green Grasses next to each other, they will score each other.

Tall tree

A Tall Tree is 2 Trees, which also means it is 2 Plants and also 2 Things. This is relevant when counting up your total number of things, and when counting adjacent things for laws.

Wolf Pup (Young)

It is possible to add an additional law to a Wolf Pup by adding a specific colour making it a wolf of that colour and a Wolf Pup, thereby giving that particular Wolf Pup two laws.

If you choose to use Wolf Pup’s law (it is a choice), you must ignore the entire law of the adjacent thing you choose. When you ignore a law, you ignore it only for the adjacent thing you choose, not any other things with the same name.

Black Wolf

Don’t forget that you resolve each thing separately so if you have 2 Black Wolves, you get double the amount of HP. The effect includes Black Wolves. If a Wolf is made to be mutiple colour with Flamboyant, count each colour as a different colour Wolf. That is, a Red Black Wolf is both a Red Wolf and a Black Wolf.

Mother Silver Wolf

Any humans you have counts as Wolves for all scoring effects, so don’t forget them for the Hunt, or for laws that care about the number of wolves.

Lone White Wolf

As with other laws, “each Deer” refers to all Deers in your land.

The following are non-things and don’t affect the HP of the Lone White Wolf: web, snow, plains, artefact markers.